Post by Eden on Oct 22, 2009 23:37:11 GMT -5
Usefulness
Long Arms are considered to be near equal to Twin Blades, differing only in that they have greater attack and defense stats as well as far superior range while sacrificing the magical capabilites and multi-hit skills of the Twin Blade. Long Arms also share the same HP and SP growths as Heavy Blades and Blademasters.
Long Arms are capable of naturally reaching a stat of 99 for Physical Attack. Long Arm skills are multi-hit, but don't hit as many times as a Twin Blade. The Double Sweep family of skills employs the Long Arm's massive range by dealing two strong hits of damage to all enemies within range of the spear.
Skills
Long arms specialize in powerful physical attacks. Most of their attacks can deal incredible amounts of damage. They make use of the Fire, Thunder, Water, and Wood elements. They make up for their high damage by having a fairly lengthy cooldown between hits, and having fairly useless area of effect attacks. Their Double Sweep line of skills, which hits all nearby enemies only has a small range.
* Double Sweep (Lv. 1)
o Vak Wipe (Fire, Lv. 2)
o Vakz Tempest (Fire, Lv. 3)
o Rai Wipe (Thunder, Lv. 2)
o Raio Tempest (Thunder, Lv. 3)
o Rue Wipe (Water, Lv. 2)
o Ruem Tempest (Water, Lv. 3)
o Juk Wipe (Wood, Lv. 2)
o Juka Tempest (Wood, Lv. 3)
* Repulse Cage (Lv. 1)
o Vak Repulse (Fire, Lv. 2)
o GiVak Vortex (Fire, Lv. 3)
o Rai Repulse (Thunder, Lv. 2)
o GiRai Vortex (Thunder, Lv. 3)
o Rue Repulse (Water, Lv. 2)
o GiRue Vortex (Water, Lv. 3)
o Juk Repulse (Wood, Lv. 2)
o GiJuk Vortex (Wood, Lv. 3)
* Triple Doom (Lv. 1)
o Vak Doom (Fire, Lv. 2)
o GiVak Doom (Fire, Lv. 3)
o Rai Doom (Thunder, Lv. 2)
o GiRai Doom (Thunder, Lv. 3)
o Rue Doom (Water, Lv. 2)
o GiRue Doom (Water, Lv. 3)
o Juk Doom (Wood, Lv. 2)
o GiJuk Doom (Wood, Lv. 3)
Random Info
-Long Arms are the official class of the Cobalt Knights; both of the group's leaders as well as a majority of the members are Long Arms.
Long Arms are considered to be near equal to Twin Blades, differing only in that they have greater attack and defense stats as well as far superior range while sacrificing the magical capabilites and multi-hit skills of the Twin Blade. Long Arms also share the same HP and SP growths as Heavy Blades and Blademasters.
Long Arms are capable of naturally reaching a stat of 99 for Physical Attack. Long Arm skills are multi-hit, but don't hit as many times as a Twin Blade. The Double Sweep family of skills employs the Long Arm's massive range by dealing two strong hits of damage to all enemies within range of the spear.
Skills
Long arms specialize in powerful physical attacks. Most of their attacks can deal incredible amounts of damage. They make use of the Fire, Thunder, Water, and Wood elements. They make up for their high damage by having a fairly lengthy cooldown between hits, and having fairly useless area of effect attacks. Their Double Sweep line of skills, which hits all nearby enemies only has a small range.
* Double Sweep (Lv. 1)
o Vak Wipe (Fire, Lv. 2)
o Vakz Tempest (Fire, Lv. 3)
o Rai Wipe (Thunder, Lv. 2)
o Raio Tempest (Thunder, Lv. 3)
o Rue Wipe (Water, Lv. 2)
o Ruem Tempest (Water, Lv. 3)
o Juk Wipe (Wood, Lv. 2)
o Juka Tempest (Wood, Lv. 3)
* Repulse Cage (Lv. 1)
o Vak Repulse (Fire, Lv. 2)
o GiVak Vortex (Fire, Lv. 3)
o Rai Repulse (Thunder, Lv. 2)
o GiRai Vortex (Thunder, Lv. 3)
o Rue Repulse (Water, Lv. 2)
o GiRue Vortex (Water, Lv. 3)
o Juk Repulse (Wood, Lv. 2)
o GiJuk Vortex (Wood, Lv. 3)
* Triple Doom (Lv. 1)
o Vak Doom (Fire, Lv. 2)
o GiVak Doom (Fire, Lv. 3)
o Rai Doom (Thunder, Lv. 2)
o GiRai Doom (Thunder, Lv. 3)
o Rue Doom (Water, Lv. 2)
o GiRue Doom (Water, Lv. 3)
o Juk Doom (Wood, Lv. 2)
o GiJuk Doom (Wood, Lv. 3)
Random Info
-Long Arms are the official class of the Cobalt Knights; both of the group's leaders as well as a majority of the members are Long Arms.