Post by Eden on Oct 22, 2009 23:54:26 GMT -5
Usefulness
Wavemasters are the mage class of The World. Although they are physically the weakest class, being capable of equipping only the lightest armor, they have outstanding magical stats and can equip rods and tomes.
Wavemasters are considered a party staple due to their high SP rating, and are among the most popular classes.
List of Skills
Unlike the other classes of The World, Wavemasters have no physical attack skills. To make up for this they are the only class who can cast level 4 summon magic, the most powerful spells and are the only class that can summon.
Earth Spells
Water Spells
Fire Spells
Wood Spells
Thunder Spells
Darkness Spells
Healing Spells
Strengthening Spells
Weakening Spells
Wavemasters are the mage class of The World. Although they are physically the weakest class, being capable of equipping only the lightest armor, they have outstanding magical stats and can equip rods and tomes.
Wavemasters are considered a party staple due to their high SP rating, and are among the most popular classes.
List of Skills
Unlike the other classes of The World, Wavemasters have no physical attack skills. To make up for this they are the only class who can cast level 4 summon magic, the most powerful spells and are the only class that can summon.
Earth Spells
Name Target SP Type Level Gan Don Area 10 Drop 1 GiGan Don Area 20 Drop 2 OrGan Don Area 40 Drop 3 PhaGan Don Area 60 Drop 4 Gan Rom Area 10 Tornado 1 MeGan Rom Area 10 Tornado 2 OrGan Rom Area 40 Tornado 3 PhaGan Rom Area 60 Tornado 4 Gan Zot Area 20 Raise 1 GiGan Zot Area 30 Raise 2 OrGan Zot Area 50 Raise 3 PhaGan Zot Area 70 Raise 4 Yarthkins Area 50 Summon 1 Yarthkins Ch Area 70 Summon 2 Yarthkins Rf Area 90 Summon 3 Yarthkins Pha Area 110 Summon 4 |
Water Spells
Name Target SP Type Level Rue Rom Area 10 Tornado 1 MeRue Rom Area 20 Tornado 2 OrRue Rom Area 40 Tornado 3 PhaRue Rom Area 60 Tornado 4 Rue Zot Area 20 Raise 1 GiRue Zot Area 30 Raise 2 OrRue Zot Area 50 Raise 3 PhaRue Zot Area 70 Raise 4 Rue Kruz Unit 10 Converge 1 GiRue Kruz Unit 20 Converge 2 OrRue Kruz Unit 40 Converge 3 PhaRue Kruz Unit 60 Converge 4 Merrows Area 50 Summon 1 Merrows Ch Area 70 Summon 2 Merrows Rf Area 90 Summon 3 Merrows Pha Area 110 Summon 4 |
Fire Spells
Name Target SP Type Level Vak Don Area 10 Drop 1 GiVak Don Area 20 Drop 2 MeVak Don Area 40 Drop 3 PhaVak Don Area 60 Drop 4 Vak Rom Area 10 Tornado 1 MeVak Rom Area 20 Tornado 2 OrVak Rom Area 40 Tornado 3 PhaVak Rom Area 60 Tornado 4 Vak Kruz Unit 10 Converge 1 GiVak Kruz Unit 20 Converge 2 OrVak Kruz Unit 40 Converge 3 PhaVak Kruz Unit 60 Converge 4 Vulcan Area 50 Summon 1 Vulcan Ch Area 70 Summon 2 Vulcan Rf Area 90 Summon 3 Vulcan Pha Area 110 Summon 4 |
Wood Spells
Name Target SP Type Level Juk Rom Area 10 Tornado 1 BiJuk Rom Area 20 Tornado 2 RaJuk Rom Area 40 Tornado 3 PhaJuk Rom Area 60 Tornado 4 Juk Kruz Unit 10 Converge 1 MeJuk Kruz Unit 20 Converge 2 OrmJuk Kruz Unit 40 Converge 3 PhaJuk Kruz Unit 60 Converge 4 Juk Zot Area 20 Raise 1 RaJuk Zot Area 30 Raise 2 OrJuk Zot Area 50 Raise 3 PhaJuk Zot Area 60 Raise 4 Krake Area 50 Summon 1 Krake Ch Area 70 Summon 2 Krake Rf Area 90 Summon 3 Krake Pha Area 110 Summon 4 |
Thunder Spells
Name Target SP Type Level Rai Don Area 10 Drop 1 GiRai Don Area 20 Drop 2 MeRai Don Area 40 Drop 3 PhaRai Don Area 60 Drop 4 Rai Rom Area 10 Tornado 1 GiRai Rom Area 20 Tornado 2 MeRai Rom Area 40 Tornado 3 PhaRai Rom Area 60 Tornado 4 Rai Kruz Unit 10 Converge 1 MeRai Kruz Unit 20 Converge 2 OrmRai Kruz Unit 40 Converge 3 PhaRai Kruz Unit 60 Converge 4 Lanceor Area 50 Summon 1 Lanceor Ch Area 70 Summon 2 Lanceor Rf Area 90 Summon 3 Lanceor Pha Area 110 Summon 4 |
Darkness Spells
Name Target SP Type Level Ani Don Area 10 Drop 1 BiAni Don Area 20 Drop 2 OrbiAni Don Area 40 Drop 3 PhAni Don Area 60 Drop 4 Ani Zot Area 20 Raise 1 MeAni Zot Area 30 Raise 2 Orme Ani Zot Area 50 Raise 3 PhAni Zot Area 70 Raise 4 Ani Kruz Unit 10 Converge 1 MeAni Kruz Unit 20 Converge 2 Orme Ani Kruz Unit 40 Converge 3 PhAni Kruz Unit 60 Converge 4 Wryneck Area 50 Summon 1 Wryneck Ch Area 70 Summon 2 Wryneck Rf Area 90 Summon 3 Wryneck Pha Area 50 Summon 4 |
Healing Spells
Name Target SP Type Effect Repth Unit 10 Healing Restore 150 HP Ol Repth Unit 30 Healing Restore 400 HP Pha Repth Unit 50 Healing Restore All HP La Repth Area 20 Healing Restore 150 HP Ola Repth Area 40 Healing Restore 400 HP Phal Repth Area 60 Healing Restore All HP Rip Teyn Unit 10 Healing Cures Physical Status Rip Synk Unit 10 Healing Cures Mental Status Rip Maen Unit 40 Healing Revives Dead Players |
Strengthening Spells
Name Target SP Type Effect Rig Saem Unit 15 Strengthening HP Replenishes over time Rig Geam Unit 25 Strengthening SP Replenishes over time Ap Do Unit 15 Strengthening Temporary up in Speed Ap Corv Unit 15 Strengthening Temporary up in Phy. Str. Ap Vorv Unit 15 Strengthening Temporary up in Phy. Def. Ap Torv Unit 15 Strengthening Temporary up in Phy. Acc. Ap Corma Unit 15 Strengthening Temporary up in Mag. Str. Ap Vorma Unit 15 Strengthening Temporary up in Mag. Def. Ap Torma Unit 15 Strengthening Temporary up in Mag. Acc. Ap Ganz Area 10 Strengthening Temporary up in Earth Att. Ap Ruem Area 10 Strengthening Temporary up in Water Att. Ap Vakz Area 10 Strengthening Temporary up in Fire Att. Ap Juka Area 10 Strengthening Temporary up in Wood Att. Ap Raio Area 10 Strengthening Temporary up in Thunder Att. Ap Anid Area 10 Strengthening Temporary up in Dark Att. |
Weakening Spells
Name Target SP Type Effect Duk Lei Unit 20 Weakening Poisons target temporarily Suvi Lei Unit 20 Weakening Paralyzes target temporarily Dek Do Unit 20 Weakening Slows target temporarily Miu Lei Unit 40 Weakening Charms target temporarily Mumyn Lei Unit 30 Weakening Sleeps target temporarily Ranki Lei Unit 30 Weakening Confuses target temporarily Maj Lei Unit 30 Weakening Curses target temporarily Dek Corv Unit 15 Weakening Temporary down in Phy. Str. Dek Vorv Unit 15 Weakening Temporary down in Phy. Def. Dek Torv Unit 15 Weakening Temporary down in Phy. Evd. Dek Corma Unit 15 Weakening Temporary down in Mag. Str. Dek Vorma Unit 15 Weakening Temporary down in Mag. Def. Dek Torma Unit 15 Weakening Temporary down in Mag. Evd. Dek Ganz Area 10 Weakening Temporary down in Earth Att. Dek Ruem Area 10 Weakening Temporary down in Water Att. Dek Vakz Area 10 Weakening Temporary down in Fire Att. Dek Juka Area 10 Weakening Temporary down in Wood Att. Dek Raio Area 10 Weakening Temporary down in Thunder Att. Dek Anid Area 10 Weakening Temporary down in Dark Att. |